Jump to content

flip+goal+collision... why is this happening?? whyyyy


dyei nightmare

Recommended Posts

flip+goal+collision... why is this happening?? whyyyy

 

 

i want a fluid colliding in a glass  then poured, then attracted by a goal, with fidelity,  but why is this happening??   it just disapears in the nothing  after pouring...    somebody knows??

 

pd. im in houdini 12.5

whytfthishappenswhyyy.hip

Edited by dyei nightmare
Link to comment
Share on other sites

I think in order to transfer the goalPos attrib correctly you need the point count in the flip sim to match. I referenced the scatter node from your goalPos inside the fluid source to keep the point count the same. There was also a problem with the way the velocity is being added/multiplied inside your vop network. I changed this to mix between the two based on your key framed goalon attrib. I think you could do some work here to get more control.

 

Cheers,

 

WD

matchPointCount.hip

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...