freshman Posted December 13, 2015 Share Posted December 13, 2015 Just wondering if anyone out there has any tips on getting the ripples to disperse from the object. I have attached a version that works how I want but I really want the object that is passing through to interact with the ripples. Here is what I have so far. http://dev.saatchi.no/smash/nuts/nuts_1.mp4 The end result I want to work like this... https://vimeo.com/130774753 The idea is to be able to swap out the .obj that passes through it... Let me know if anyone can help. radio3_113.hip Quote Link to comment Share on other sites More sharing options...
fathom Posted December 14, 2015 Share Posted December 14, 2015 you can get waves to bounce off of objects by setting the wave speed attribute on your mesh to be 0 where the objects intersect your water surface. Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted December 14, 2015 Share Posted December 14, 2015 You can do this with Ripple DOPs quite easily.. Quote Link to comment Share on other sites More sharing options...
freshman Posted December 15, 2015 Author Share Posted December 15, 2015 You can do this with Ripple DOPs quite easily.. I am a newbe to houdini. Any chance you could guide me in the right direction? Post a file? Quote Link to comment Share on other sites More sharing options...
mestela Posted December 15, 2015 Share Posted December 15, 2015 http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Ripple_solver Quote Link to comment Share on other sites More sharing options...
freshman Posted December 15, 2015 Author Share Posted December 15, 2015 http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Ripple_solver I also need to Merge the object so it looks like it is melting through a wall. vdb merge blend? Quote Link to comment Share on other sites More sharing options...
mestela Posted December 15, 2015 Share Posted December 15, 2015 Sure. Quick to test at any rate! Quote Link to comment Share on other sites More sharing options...
mestela Posted December 15, 2015 Share Posted December 15, 2015 pig_ripple_blend.hipnc bit rough, but you get the idea. Quote Link to comment Share on other sites More sharing options...
freshman Posted December 16, 2015 Author Share Posted December 16, 2015 Thanks. I have set up a obj as the geometry and a simple texture but when I hit the render button things dob't look the same as the viewport. Any ideas? ripplenew.hipnc DarthVader.obj.zip Quote Link to comment Share on other sites More sharing options...
freshman Posted December 17, 2015 Author Share Posted December 17, 2015 Seems to be working now but the issue I am having is the general look blockyness of the result. I have tried to change many settings but cant seem to make it work. Any ideas. ripplenew2.hip DarthVader.obj.zip Quote Link to comment Share on other sites More sharing options...
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