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Liquid becomes spray -


cwalrus

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Hi - this is related to the champagne simulation I mentioned in another post. 

 

How can I make a sim of flying liquid become a fine mist after a certain period of time?  Basically I want any liquid older than 1 second to become a fine mist ... 

 

THANKS!

 

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Think of it as separate elements. You have a portion of liquid (meshed particles) then lots of particles (kind of like whitewater on a river/waterfall), then a volume that you fade in.
So you are looking at 3 sims. You can do one sim after the other and use the result of the first sim to emit into the next.

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What I'd like to do is have my meshed particles disperse after they've been alive for 2 seconds or so... or after they enter a volume or region...

 

I already have the separate elements - but the primary liquid itself needs to go away, you know?

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Delete the particles you don't want by putting them in a group and then delete them.

Doing this prior to meshing should be the simplest way IMHO.

If you want a smoother transition, let the particles entering that group start a counter using a Sop Solver and have the pscale gradually go towards zero.

Edited by Hamp
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I really appreciate the suggestions, but I need to know HOW specifically if possible..

 

i.e. If I'm dealing with a Flip solver, how do I "Delete the particles you don't want by putting them in a group and then delete them." ?

 Let's say I want to put every particle that's older than 2 seconds into a group - how do I do that? I see the node "group" but beyond that I'm lost. 

And how do I "Let the particles entering that group start a counter using a Sop Solver and have the pscale gradually go towards zero. "

 

thanks for any help!

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I really appreciate the suggestions, but I need to know HOW specifically if possible..

 

i.e. If I'm dealing with a Flip solver, how do I "Delete the particles you don't want by putting them in a group and then delete them." ?

 Let's say I want to put every particle that's older than 2 seconds into a group - how do I do that? I see the node "group" but beyond that I'm lost. 

And how do I "Let the particles entering that group start a counter using a Sop Solver and have the pscale gradually go towards zero. "

 

thanks for any help!

http://www.sidefx.com/docs/houdini15.0/nodes/sop/group

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