magneto Posted December 28, 2015 Share Posted December 28, 2015 Hi, Rather than voxel size, particle separation, is there an easy way to control simulation resolution using absolute numbers for voxels/particles? So if you have 40k particles for FLIP and you want to simulate using 1M particles for example. I find this easier to go back and forth between different resolutions using values like 200K, 15M, than 0.0072, 0.0018. How to achieve this easily? Thanks Quote Link to comment Share on other sites More sharing options...
merlino Posted December 28, 2015 Share Posted December 28, 2015 (edited) Hi Ryan, in fluids you can always change the Division Method on the smoke object. In FLIPs it can be longer as you can personalize the Point from volume node that actually create the parts and add a switch in it that create the particles with a scatter. I hope there's some easier and straightforward way ... Edited December 28, 2015 by merlino 1 Quote Link to comment Share on other sites More sharing options...
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