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Ocean. FLIP. Floating object.

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I need to get simulation of the ocean, with waves which would have interacted with floating object (splashes, white water, foam). Ocean surface from Ocean evaluate and splashes from FLIP simulation. But there were problems:
1) Fluid reflected at the boundaries
2) Waves in the flip container do not have same shape with the surface of the initial ocean (ocean evaluate). Desired behavior of fluid has only in the boundary layer.
Please tell me where I'm wrong.








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You wont get the same ocean surface at every frame, it is a wavetank setup unlike splash tank which reseeds at every timestep and gives your surface which matches exactly as your ocean surface.

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