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Camera going out of water


Coxyca

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Hi,

 

For a school project I need to create a shot where the camera starts inside an ocean and slowly goes out (vertical travelling). That means at one point the camera sees both the inside and the surface of the water. I'm a beginner in Houdini and the schedule for the project is kinda tight. I was wondering if you could point me towards the good direction to achieve this effect? Should I use particles or is there a simpler way?

 

Thanks in advance for your help! :)

Edited by Coxyca
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Hi,

 

I have never tried such effect but I think you can create an animated grid as your water surface and a volume underneath it to create the difference between light behaviors of each environment. This is pretty much the workflow of FLIP wave tank without actually having to sim anything at all. You might want to create different lights for each environment. If you have objects/bottom in the water you might want to use a light with a caustic map. You can also create a basic particle sim to copy deformed low poly geo to each point to simulate water debris/algae/particles/churn/etc :ph34r:

For the "line" where water meets the lens I guess is easier done in comp. Consider some water droplets in the lens after breaching, it might help you.

It's not a great help but I hope it can direct you.

Good luck.

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