michaelb-01 Posted January 13, 2016 Share Posted January 13, 2016 I currently have a chain that i'm simulating using bullet and I would like to constrain the top of the chain so I can move this around and the chain will follow. I managed to get this working with the help of a scene that Pavel Pehlivanov posted on here (I can't find it now), but i'm getting strange results.. I've attached a hip to illustrate what I mean. Cheers anim_constraint_02.hip Quote Link to comment Share on other sites More sharing options...
Skybar Posted January 15, 2016 Share Posted January 15, 2016 Looks like it's the constraint geometry itself that is fucked up, for a lack of a better word. I lowered the Search Radius on your Connect Adjacent Pieces to 1 and it seems to work more like expected. Quote Link to comment Share on other sites More sharing options...
Deviner Posted January 25, 2016 Share Posted January 25, 2016 not exactly what you want, but it can help.Now you can transform point right in "dop" directly with "anchorworldspacepos1" this is not quite correct method and i hope someone can solve it in more elegant way)p.s H15 scene anim_constraint_03.hip Quote Link to comment Share on other sites More sharing options...
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