deniz Posted January 28, 2016 Share Posted January 28, 2016 (edited) Hello odforce, What i wanted to achieve was to create a smoke/curl simulation over a surface and create 2d maps of it, i found a paper from 2013 after i miserably failed paper: http://people.inf.ethz.ch/sjeong/publication/PG2013.pdf video presentation https://www.youtube.com/watch?v=wnxsMiOfVLM&feature=youtu.be Exponential Maps: http://www.unknownroad.com/publications/ExpMapSIGGRAPH06.pdf the next idea was to create a 2d fluid solver for creating those maps, someone wanted to create something similar in houdini ? Edited January 29, 2016 by deniz Quote Link to comment Share on other sites More sharing options...
stevegh Posted January 28, 2016 Share Posted January 28, 2016 You can do this by creating a grid that is J x K x 1 big where J and K are the size of the map you want to make. Then just make sure your grid boundaries are closed. 1 Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted January 28, 2016 Share Posted January 28, 2016 There is an option on the smoke object to enable 2d fluid simulation as well 1 Quote Link to comment Share on other sites More sharing options...
deniz Posted January 31, 2016 Author Share Posted January 31, 2016 thanks for the help , texture advection did the job Quote Link to comment Share on other sites More sharing options...
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