Skybar Posted February 1, 2016 Share Posted February 1, 2016 I was thinking; normally when we cache out geometry to disk (as bgeo), we write all the geometry per frame. However, depending on the case, wouldn't it be more efficient to just write P to a table or something and read that back in and "deform" your original geo? Is it possible? This might be a stupid question with a simple answer, it just got me thinking a bit. Quote Link to comment Share on other sites More sharing options...
acey195 Posted February 1, 2016 Share Posted February 1, 2016 well it would only work with a non-changing point count/ordering (or it would become significantly harder) if that condition is met, you could just remove all other attributes and save just the P in the cache and then use a attribute copy SOP to put back the point positions from the cache. Otherwise you'll have to write a semi-smart solver to make sure the right data is attached to the right point. Quote Link to comment Share on other sites More sharing options...
Skybar Posted February 1, 2016 Author Share Posted February 1, 2016 Yeah that does sound reasonable. Cheers! Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted February 1, 2016 Share Posted February 1, 2016 You could try a test with alembic, I've had that work faster for situations like your talking about. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted February 1, 2016 Share Posted February 1, 2016 MDD rop and MDDSop does this - it's what you use with Marvellous Designer Quote Link to comment Share on other sites More sharing options...
pezetko Posted February 1, 2016 Share Posted February 1, 2016 Do you know qLib? There is Waypoint qL node that does exactly this (on the compression tab there is option to save points only). You can save full geometry (topology) only on the 1st frame and points with attributes for the rest of the frames (in the case you don't have prim/vertex attributes that are changing in time). For loading it uses Atrribute Copy to copy position and other attributes back to original geometry. It's a quite big space saver. Another advantage is that you can use all the benefits like bgeo.sc and single file per frame. Mdds and alembic are great but could bog down the network. Quote Link to comment Share on other sites More sharing options...
Skybar Posted February 2, 2016 Author Share Posted February 2, 2016 Oh that sounds interesting! I haven't used qlib in a while, I have to check that out for sure. Thanks! Quote Link to comment Share on other sites More sharing options...
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