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Logo rises from the water. It's slow and flat


bestxhh

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This is a reference mov

 

Hi guys

 

I have a logo model ,Rise from the water

 

Its surface is very flat and very flat, and the speed is very slow.

 

It was only the surface flow down some of the water is very small it is ugly

 

How do I make it appear to be very beautiful splash

 

 

I am very stupid :wub:

 

I have been doing it for three weeks. 

 


Asking for help

 

Thanks.. 


 

test.hip

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Just saw your file. Here are some pointers.

 

  • Resolution in your fluid is pretty low. The point count is mere 268,603 which is nothing in comparison with some production level sims in which particle count can go up to as high as 100,000,000. 
  • Although highly situational, I would switch reseeding off because it creates particles where there are no or less particles. If your initial particle count is high, you can get pretty accurate results with reseeding off. 
  • You can also play with some settings in 'Stick On Collision' so that fluid sticks more to the object returning a huge scale feel to it.
  • After your base sim, you need secondary elements like foam and mist. You can do that from the shelf tools or create a manual network for it.
  • Render. Voila! 

 

There is a very good lesson by cmiVFX on the very topic explaining all the fundamentals. (https://cmivfx.com/store/601-Houdini+Fluid+Dynamic+Pipelines)

 

Hope this helps.

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Just saw your file. Here are some pointers.

 

  • Resolution in your fluid is pretty low. The point count is mere 268,603 which is nothing in comparison with some production level sims in which particle count can go up to as high as 100,000,000. 
  • Although highly situational, I would switch reseeding off because it creates particles where there are no or less particles. If your initial particle count is high, you can get pretty accurate results with reseeding off. 
  • You can also play with some settings in 'Stick On Collision' so that fluid sticks more to the object returning a huge scale feel to it.
  • After your base sim, you need secondary elements like foam and mist. You can do that from the shelf tools or create a manual network for it.
  • Render. Voila! 

 

There is a very good lesson by cmiVFX on the very topic explaining all the fundamentals. (https://cmivfx.com/store/601-Houdini+Fluid+Dynamic+Pipelines)

 

Hope this helps.

Hi, thank you for your help
It's just a simple hip
In reference to the video when logo hit the water, there will be a beautiful splash
I did it for three weeks, but I didn't get a good result.
But my object velocity is very slow and object surface very smooth. I think there will be only water in the real world.
I don't know how to let logo appear this kind of only high speed impact will appear splash
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