b16tran Posted February 8, 2016 Share Posted February 8, 2016 Hi, I exported an animation out of Maya using Alembic and imported it into Houdini. I do not see an option to turn on geometry motion blur anywhere. I have tried putting down a trail SOP and timeblend SOP after the Alembic SOP but still get nothing. Any ideas? If anyone has solved this or have a better way of getting animated geometry from Maya into Houdini please let me know. Thanks! Quote Link to comment Share on other sites More sharing options...
davpe Posted February 8, 2016 Share Posted February 8, 2016 Hi, you should not need to do anything to your animation to get geometry motion blur. Just enable it on Mantra node and give it at least 2 geometry samples. in case you want to render motion substeps (or xform motion blur) you have to use an alembic archive (not just alembic object). Quote Link to comment Share on other sites More sharing options...
Jero3d Posted February 8, 2016 Share Posted February 8, 2016 Make sure you unpack your geometry with an unpack sop before calculating the velocity with the trail sop. By default the Alembic sop imports the geometry as delayed load primitives, but ignore this if you are importing it as Houdini geometry. You also have to turn on Geometry velocity blur in the sampling tab of your geometry object and finally enable it in your Mantra node ("Allow motion blur" in the Rendering tab). Quote Link to comment Share on other sites More sharing options...
b16tran Posted February 8, 2016 Author Share Posted February 8, 2016 I did have it switched to Load Houdini Geometry (Alembic Archive). I couldn't find a sampling tab to enable xform motion blur. It is setup correctly for mantra settings, since I do have other objects in the scene rendering with motion blur. Quote Link to comment Share on other sites More sharing options...
Jero3d Posted February 8, 2016 Share Posted February 8, 2016 (edited) Hey Brian, I'm not sure where to turn on motion blur on the Alembic Archive, what I would do is create a new Geometry node at object level and just do an Object Merge and bring in the geometry from the Alembic Archive (You might want to import the objects transformation also if you have any transformations applied at object level). The enable Geometry velocity blur option is on the sampling tab of the geometry object you created. Edited February 8, 2016 by Jero3d Quote Link to comment Share on other sites More sharing options...
b16tran Posted February 9, 2016 Author Share Posted February 9, 2016 Got it. Thanks Jeronimo. I went with Object Merges - not the way I was hoping since it's a bit tedious with lots of objects, but it'll do. Quote Link to comment Share on other sites More sharing options...
Jero3d Posted February 9, 2016 Share Posted February 9, 2016 No problem! If you want to keep everything inside one node you can use the Alembic sop to import your alembic geometry for every object. Im gonna look into other options only using the Alembic Archive and post if I find anything useful. Quote Link to comment Share on other sites More sharing options...
Rio.Dominia Posted February 15, 2016 Share Posted February 15, 2016 import the abc geometry. And use the trail sop to caculate the velocity of the abc geometry. U can render the motion blur as well. Quote Link to comment Share on other sites More sharing options...
cgvirus Posted April 16, 2016 Share Posted April 16, 2016 you need to go to your geometry level and in property>render>check geometry velocity blur Use trail SOP with compute velocity and angular velocity.In mantra check motion blur and use geometry sample at least 2 Quote Link to comment Share on other sites More sharing options...
iamujinee Posted May 23, 2018 Share Posted May 23, 2018 check this out also you can download test files it works for me! Quote Link to comment Share on other sites More sharing options...
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