rayalez Posted February 19, 2016 Share Posted February 19, 2016 (edited) I am using auto rig to create a character setup. It generates an animation rig and a deform rig. For convenience, I want to combine them into one network, so that animator would only need to create one node. I have just copied my deform rig into the animation rig network. It works, but I'm not sure if it's the right way to go about it. Also, when I'm trying to upload the asset to orbolt, I'm getting an error: "OTL file missing dependencies: [deform_rig_name]. Embedded dependencies need to be within nested namespaces. For more information see the namespaces section in the asset guidelines." So I have two questions: 1. Does it make sense to just copy deform rig into the animation rig to combine them into one asset, or is there a better way to go about it? 2. If I embed one asset into another one, how do I fix the missing dependencies error? Edited February 19, 2016 by rayalez Quote Link to comment Share on other sites More sharing options...
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