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Found 6 results

  1. Hello everyone, I am trying to apply facial autorig on a head geometry, but I can't generate a character mask after fitting the polygonal cage on the face. I get this same error on my Houdini console every time I click on the "generate character mask" button: Traceback (most recent call last): File "C:/PROGRA~1/Side Effects Software/Houdini 17.0.459/houdini/python2.7libs\autorigs\modules\advancedFace\advancedFaceGuideOptions.py", line 292, in onGenerateCharacterClicked self.model.generateCharacter() File "C:/PROGRA~1/Side Effects Software/Houdini 17.0.459/houdini/python2.7libs\autorigs\modules\advancedFace\advancedFaceGuideModel.py", line 120, in generateCharacter fxn() File "C:/PROGRA~1/Side Effects Software/Houdini 17.0.459/houdini/python2.7libs\autorigs\modules\advancedFace\buildAdvancedFaceGuide.py", line 156, in generateCharacter self.characterguides.generateCharacter() File "C:/PROGRA~1/Side Effects Software/Houdini 17.0.459/houdini/python2.7libs\autorigs\modules\advancedFace\character\buildCharacterGuide.py", line 122, in generateCharacter self.bakeCage() File "C:/PROGRA~1/Side Effects Software/Houdini 17.0.459/houdini/python2.7libs\autorigs\modules\advancedFace\character\buildCharacterGuide.py", line 173, in bakeCage idx = bs_idxmap.get(edit.name()) AttributeError: 'NoneType' object has no attribute 'name' By the way, this is what my polycage looks like, just in case there anyone notices something I'm missing:
  2. Hello, i seem to have a problem with the H17 facial autorig. In my case my model becomes invisible the moment i click on the pointers to reposition them. In the first place, is it even normal for the pointers(nulls) to be clustered in one area before youre meant to reposition them? Any help please
  3. Hello, I was having trouble generating my autorig, getting the message “autorig failed to generate”. But what was worse was that if I opened my previous file and attempted to either; load autorig from current session, create new autorig from current session, or create new autorig from hda file on disk, the autorig was not aligned or labelled correctly.I'm attaching my file, any advice would be greatly appreciated, thank you. ToastGuy_b_rig_asset ToastGuy_b.json ToastRig8.hip
  4. I am trying to attach the animation rig controls of the autorig tool to an FBX imported characted from Mixamo, but I have no idea how to approach this. Also I can't generate a Mocap Rig from the designated Button on the animation rig node after creating a fresh autorig. It tells me to select a skeleton, but which skeleton should I select? There is none, just the individual nodes for spine, left_arm etc. I think the autorig tool currently lacks proper documentation covering more than just the default procedure. I'd be really thankful if someone could point me in the right direction!
  5. I am using auto rig to create a character setup. It generates an animation rig and a deform rig. For convenience, I want to combine them into one network, so that animator would only need to create one node. I have just copied my deform rig into the animation rig network. It works, but I'm not sure if it's the right way to go about it. Also, when I'm trying to upload the asset to orbolt, I'm getting an error: "OTL file missing dependencies: [deform_rig_name]. Embedded dependencies need to be within nested namespaces. For more information see the namespaces section in the asset guidelines." So I have two questions: 1. Does it make sense to just copy deform rig into the animation rig to combine them into one asset, or is there a better way to go about it? 2. If I embed one asset into another one, how do I fix the missing dependencies error?
  6. Hi all, (edit on the title: object cannot be hooked) I have a question regarding the autorig in Houdini, I am quite new for Houdini so I encountered some problems here. I want to have a fire shaped from a hand. In my mind, this is the steps that I want to do : 1. Put the autorig on the hand model (because I want the fingers to be moving and such) 2. Put the pyro flame on the rigged hand However, I got stuck on the first step. I tried to put the autorig on the hand model but Houdini says that the object cannot be hooked up or so. I also do not really get this 'hook' meaning. I tried to look at some tutorials but all of them look so easy to put the autorig on so I have no idea what went wrong here. At first I though because it is high poly but when I reduced it, it is still the same. Is it that the model is not good for the autorig, or is there something else going on? I use the Houdini 12.5 and I attached my hand model so maybe someone can try and help me out. Also another question, can I actually put the pyro effect on a rigged model? if so, how? because I tried with the toon model that is in Houdini and Houdini gave me an error when I put the toon character with the flame effect. So want to make sure before I go further with this concept. Thank you! hope someone can help me hand.hipnc
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