Jump to content

Auto rig: What is the right way to combine animation and deform rig in


rayalez

Recommended Posts

I am using auto rig to create a character setup. It generates an animation rig and a deform rig.

 

For convenience, I want to combine them into one network, so that animator would only need to create one node.

 

I have just copied my deform rig into the animation rig network. It works, but I'm not sure if it's the right way to go about it.

 

Also, when I'm trying to upload the asset to orbolt, I'm getting an error: "OTL file missing dependencies: [deform_rig_name]. Embedded dependencies need to be within nested namespaces. For more information see the namespaces section in the asset guidelines."

 

So I have two questions:

 

1. Does it make sense to just copy deform rig into the animation rig to combine them into one asset, or is there a better way to go about it?

2. If I embed one asset into another one, how do I fix the missing dependencies error?

Edited by rayalez
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...