cobrax Posted February 29, 2016 Share Posted February 29, 2016 Hi all, I am trying to "localise" a flying plane that is exploding in mid air. Basically stop it from translating, keep its rotations and still have the debris flying in the air when exploding so that I can sim fire on the debris without having the crazy speed of the plane translation. That plane is a cache I import in my scene. I am trying to do things with the "Extract Transform" Object node but I don't get the right result an dI think that it is majorly due to the fact that "Extract Transform" works with objects transformed at SOP level, which my plane is not as it is cached. Basically in short. Translating Exploding Plane> Freeze/Extract Translations Exploding plane> Apply Extracted translations to Cached Fluid simulation. Would you guys have an idea on how to go about that? I am not good with Matrix/Quaternions at all... Thank you very much Xavier. Quote Link to comment Share on other sites More sharing options...
Atom Posted February 29, 2016 Share Posted February 29, 2016 Have you taken a look at this example file for exploding debris? There may be some tips on how to achieve the effect without having to extract transforms (i.e. pre-cache). Quote Link to comment Share on other sites More sharing options...
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