loudsubs Posted March 16, 2016 Share Posted March 16, 2016 I'm wondering if there is a good way to add geometry to a cloth sim, during the simulation. I first tried merging the geo in with a sop solver, but the forces don't effect the new geo using that method. Using no sop solver, and putting $FF in the 'creation frame' parm of the cloth object works, everything sims properly, but this method creates a new cloth object in the details view each frame, which doesn't seem very efficient. The effect I'm making is some leaves falling from above camera to the ground, and I want to continuously emit new leaves over the the entire frame range. Pretty basic. Is there a way to merge in new geometry during a cloth sim, and have it all be part of the initial cloth object that is created on frame 1 of the sim, as opposed to getting a new cloth object each frame that new geo is merged in? H15.362 Thanks Quote Link to comment Share on other sites More sharing options...
Juraj Posted March 16, 2016 Share Posted March 16, 2016 Hi, if you prepare necessary attributes in SOPs, then merging in SOP Solver should work. You can also delete geometry which is not visible for example (for speedup in simulation). Check example file. Juraj jt_emit_cloth.hipnc 2 Quote Link to comment Share on other sites More sharing options...
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