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Cloth - add geo during simulation


loudsubs

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I'm wondering if there is a good way to add geometry to a cloth sim, during the simulation.  I first tried merging the geo in with a sop solver, but the forces don't effect the new geo using that method.

 

Using no sop solver, and putting $FF in the 'creation frame' parm of the cloth object works, everything sims properly, but this method creates a new cloth object in the details view each frame, which doesn't seem very efficient.  

 

The effect I'm making is some leaves falling from above camera to the ground, and I want to continuously emit new leaves over the the entire frame range. Pretty basic.

 

Is there a way to merge in new geometry during a cloth sim, and have it all be part of the initial cloth object that is created on frame 1 of the sim, as opposed to getting a new cloth object each frame that new geo is merged in? H15.362

 

Thanks

 

 

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