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Object forming and disintegrating with chunks


yesyes

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I want to do a personal project. Idea is that an "emitter" spits chunks(voronni fractured pieces) up in air continuously. Some of these are attracted towards right where they build up to form a geometry(egg with some noise). As the egg gets completed, the chunks from left start to disintegrate and fly away and space is empty again.

-My first thought was to do it through POPs but I think the chunks will intersect.

-Another thought was to do it in reverse, will it make it easier?

 

What do you think is best approach to do it? If any part of this idea is too difficult to achieve then it can be skipped.

 

Thanks!

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What if you did two sims, one vertical and one horizontal. Base them both off the Egg final state. Cache each one out to disk. Then bring each sequence back into another scene. Run the vertical one in reverse and then use the horizontal one to remove them from the scene. Use a Time Warp node on each sequence to control which one plays back when and at what time.

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