gpapaioa Posted March 23, 2016 Share Posted March 23, 2016 Hello guys, I am exporting geometry (bubbles) from Houdini to Maya using Alembic. Even though I have one transform node in Maya, I get thousands of shape nodes (one for each bubble) which make the file unusable. I tried all Collapse Object methods at the Alembic Out module with no luck. Any hints? Thank you. Quote Link to comment Share on other sites More sharing options...
Solitude Posted March 23, 2016 Share Posted March 23, 2016 Do you have any primitive groups or path attributes? Try removing all prim and point groups, and making a single prim group for everything. Then make sure to remove any path attribute, or make sure all the geo has the same path? Quote Link to comment Share on other sites More sharing options...
dbukovec Posted March 30, 2016 Share Posted March 30, 2016 Or check that you are not exporting packed alembics, that reads always as separate objects in maya. Quote Link to comment Share on other sites More sharing options...
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