Federico Posted March 29, 2016 Share Posted March 29, 2016 (edited) Hi guys, i'm working on a medieval house which is under attack. I have almost completed the modeling/texturing part of the project and also the fire simulation from the windows. Now i'm having some problems with the fluid simulation, basically the watermill seems to not affect the flip fluid simulation (i'm using a proxy volume collider) and the water falling down from the drain has a curve path, so it doesn't interact with watermill. For the curve path problem i tried to increase the gravity force, but without much difference. Someone can help me? Thanks in advance for any type of help. Link for the obj file: https://www.dropbox.com/s/v7epxb9iwn4u8mz/ToUpload.obj?dl=0 MedievalHouseToUpload.hip Edited March 29, 2016 by Federico Quote Link to comment Share on other sites More sharing options...
loopyllama Posted March 29, 2016 Share Posted March 29, 2016 Hi Federico, To make the water hit the mill add a little bit of friction to your fluid object. Change it from 0 to .1. I couldn't get the volume sample collision to work but I got the collision to work when I changed it from a static to an rdb object with a rigid body solver and ray intersect collision. Good luck with your project! Quote Link to comment Share on other sites More sharing options...
Federico Posted March 29, 2016 Author Share Posted March 29, 2016 Thank you Jim! I'm going to try it tomorrow morning and i will let you know about the result. Quote Link to comment Share on other sites More sharing options...
Federico Posted April 6, 2016 Author Share Posted April 6, 2016 After a big delay, i managed to return to the hip file. Now the wheel it's correctly colliding with the fluid, but the two flip solver aren't interacting with eachother. I tried adding another merge node that link the two flip solvers using a "mutual collide relationship", but with no effect. How i can make interact the two flipsolvers? Thanks. Quote Link to comment Share on other sites More sharing options...
Atom Posted April 6, 2016 Share Posted April 6, 2016 Check out this post, it was for a similar problem but using H14. #3 Quote Link to comment Share on other sites More sharing options...
Federico Posted April 6, 2016 Author Share Posted April 6, 2016 Check out this post, it was for a similar problem but using H14. #3 Just tried it, unfortunately now the particles from the emitter keeps the original shape. They are still moving because of the curl noise, but they are basically stuck. Quote Link to comment Share on other sites More sharing options...
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