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Boost Indirect Diffuse in Mantra


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Is there a way to boost the indirect diffuse contribution of objects/lights/shaders in Mantr'as PBR render?

 

I know arnold has this built into the light which is very handy.  I was hoping for something similar in Mantra, but for the life of me I cannot find anything...

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  • 2 weeks later...

Thanks everyone - both the switchlightingbsdf VOP and the indirect light both worked!

 

(Although neither was ideal - I either have to double the lights in my shot, or modify every shader... seems like there should be a parameter on the Mantra ROP)

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On 13 April 2016 at 10:48 AM, B.Walters said:

(Although neither was ideal - I either have to double the lights in my shot, or modify every shader... seems like there should be a parameter on the Mantra ROP)

 

Sounds good.. can you send a Rfe, Request Feature Enhancement, to SideFx. On their site, Support menu, SubmitBugs and Rfe.

Thanks!

Edited by tar
nd
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