Baram Posted April 1, 2016 Share Posted April 1, 2016 Hi All, How can I achieve more fiery looking explosion,like attached picture, I do not want fire turn to smoke quickly. It's should be done in dopnet, or shading ? Is there any similar topic here or any file would be great. Thanks for your help B, Quote Link to comment Share on other sites More sharing options...
Guest tar Posted April 1, 2016 Share Posted April 1, 2016 Smokeless Flame shelf tool? That picture looks to have a distortion filter applied to it. Quote Link to comment Share on other sites More sharing options...
Baram Posted April 10, 2016 Author Share Posted April 10, 2016 Thanks but smokeless fire shelf tool not really help what I want. it should be an another way to do it, There are some advance houdini pyro user here, like bunker. he might answer it Quote Link to comment Share on other sites More sharing options...
bunker Posted April 11, 2016 Share Posted April 11, 2016 There are loads of different ways to achieve this. You can try increasing your "Flame Height" and "Fuel Inefficiency" Also I would turn on "advect fuel" at 0.5 Can you be more specific, what problems are you having with the Pyro solver? Quote Link to comment Share on other sites More sharing options...
Baram Posted April 13, 2016 Author Share Posted April 13, 2016 HI Bunker, Thank you for the answer, I will try your suggestions definitely. I don't know how to be more specific All i want when fuel source start to burn, I do not want to fire turn to smoke quickly. how to retard it. something like in the picture Thanks again B, Quote Link to comment Share on other sites More sharing options...
Yon Posted April 15, 2016 Share Posted April 15, 2016 To make your fire last longer before it turns to smoke reduce your cooling rate Quote Link to comment Share on other sites More sharing options...
Yon Posted April 15, 2016 Share Posted April 15, 2016 Also, If you are not familiar with the shader; The look up ramp in the temperature field tab of the shader is crucial to get a nice transparent fire. Use blackbody coloring instead of a ramp and with a low temperature. Also use the re-map values on the temperature tab and increase the target max range if the look up ramp and is making your fire too thin and non visible Quote Link to comment Share on other sites More sharing options...
Baram Posted April 15, 2016 Author Share Posted April 15, 2016 (edited) Thanks Yon, I took your advices, will apply it cheers B, Edited April 15, 2016 by Baram Quote Link to comment Share on other sites More sharing options...
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