tushar v1 Posted April 2, 2016 Share Posted April 2, 2016 Hello Houdini pandits and Gurus, Well i am looking to make a cloth based confetti setup. But the setup that i make is just based on particles and i want to push it further ahead from that. I don`t know how to bring cloth solver in particle. Please help me Confettir002.hip Quote Link to comment Share on other sites More sharing options...
yashpolke Posted April 3, 2016 Share Posted April 3, 2016 This is not using cloth but maybe it can help you achieve what you are looking for Take a look at the following link: http://forums.odforce.net/topic/21786-falling-leaves-sim/ Quote Link to comment Share on other sites More sharing options...
Navneet Arora Posted April 4, 2016 Share Posted April 4, 2016 https://www.dropbox.com/s/l0p1ay80lctdn45/Cloth_Finite_Field.hipnc?dl=0 Ok, so may be this could help you. 6 Quote Link to comment Share on other sites More sharing options...
ValentinD Posted September 23, 2016 Share Posted September 23, 2016 Sorry to up this post, but @Navneet Arora, I found your scene very interesting but I have some trouble with understanding the pyro part of the dop, is it possible to explain it a bit ? I have seen that it seems to be related to the velocity as you give some disturbance based on the temperature, but when I disable the pyro node, the sim seems to be the same... Another quick question : I have seen that if you un-bypass the drag force, the clothes move a lot faster, but the drag force is meant to drag the sim right ? What am I missing ? Thanks a lot for the example file ! Quote Link to comment Share on other sites More sharing options...
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