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cloth and spring ?


pasto

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Hello,

 

 

I am trying to set up a simple cloth in order to simulate some post-it animation and I can't figure out how to deal with target animation (@pintoanimation) and collisions.

 

Here is a simple scene where I just would like the paper sheet to collide the wall instead of penetrating it, I guess the pin to animation takes precedence over the static solver collisions.

 

I guess this would work with a SBD spring constraint instead of a pin but it seems that the cloth solver isn't compatible with it.

 

Is there any way to add a spring constraint with a cloth solver ?

 

Thanx a lot.

 

cloth_collider.hiplc

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you can use f@targetstiffness and f@targetdamping attributes on your pinned points (instead of pintoanimation)

they will multiply the Target Stiffness/Damping parameters on Cloth object, which will behave similarly to spring constraint

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