pasto Posted April 14, 2016 Share Posted April 14, 2016 Hello, I am trying to set up a simple cloth in order to simulate some post-it animation and I can't figure out how to deal with target animation (@pintoanimation) and collisions. Here is a simple scene where I just would like the paper sheet to collide the wall instead of penetrating it, I guess the pin to animation takes precedence over the static solver collisions. I guess this would work with a SBD spring constraint instead of a pin but it seems that the cloth solver isn't compatible with it. Is there any way to add a spring constraint with a cloth solver ? Thanx a lot. cloth_collider.hiplc Quote Link to comment Share on other sites More sharing options...
anim Posted April 14, 2016 Share Posted April 14, 2016 you can use f@targetstiffness and f@targetdamping attributes on your pinned points (instead of pintoanimation) they will multiply the Target Stiffness/Damping parameters on Cloth object, which will behave similarly to spring constraint Quote Link to comment Share on other sites More sharing options...
pasto Posted April 17, 2016 Author Share Posted April 17, 2016 Thanx a lot Tomas, I will try those attributes. Quote Link to comment Share on other sites More sharing options...
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