Brayan Agnus Posted April 24, 2016 Share Posted April 24, 2016 Hello everyone, does anyone can help me, I just have no idea. What is the better way to go for? Thanks Carrier_cloudStorm_Playblast_003.mov Quote Link to comment Share on other sites More sharing options...
kungFu Posted May 2, 2016 Share Posted May 2, 2016 Your question is a little vague. The video you attached is just using velocity vectors to push around the volume. If you want a better idea on how to control this, I would take a look at this video which shows how to set-up custom vectors http://www.sidefx.com/index.php?option=com_content&task=view&id=2209&Itemid=262 js Quote Link to comment Share on other sites More sharing options...
Atom Posted May 2, 2016 Share Posted May 2, 2016 There is also a related thread here: 1 Quote Link to comment Share on other sites More sharing options...
Farmfield Posted May 2, 2016 Share Posted May 2, 2016 The smoke shapes thread isn't really about deforming volume data, though. For deforming volumes, I'm thinking perhaps using a point cloud inside a lattice, transfer the smoke attribs into that, deforming it, and then transfer it back to the volume grid? 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted May 3, 2016 Share Posted May 3, 2016 I guess I was referring to Juraj's example file that demonstrates morphing via fluid volume. Quote Link to comment Share on other sites More sharing options...
Farmfield Posted May 3, 2016 Share Posted May 3, 2016 Atom, I stand corrected, I had missed those examples. My bad. Though I gotta add it's too bad the OP in that thread didn't post his results, it was really spot on compared to the smoke butterfly from the Hobbit - he msg'ed me the link in a PM, really nice, and I told him to post in the thread but seems he didn't. To bad, always fun to see follow up's in threads. Quote Link to comment Share on other sites More sharing options...
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