younglegend Posted May 3, 2016 Share Posted May 3, 2016 Hi all, im doing a lava flow project and im looking for a way to just isolate the edges of my flip sim (only the sides and front edges). Ill be using these edges as a source for my steam/smoke/fire. Btw using distance from centroid, bbox, attribute transfer, gradient ramp din give good results. lil help pls. Thanks. Quote Link to comment Share on other sites More sharing options...
Sean-R Posted May 4, 2016 Share Posted May 4, 2016 You can convert the fluid mesh to a SDF and perform a volume sample. In the file attached I have set up a Point VOP to compare the points to a Sampled volume, if the points are a minimum threshold then they are red. Hope this helps! isolateBoundaryEdge.hipnc 1 Quote Link to comment Share on other sites More sharing options...
younglegend Posted May 4, 2016 Author Share Posted May 4, 2016 (edited) Great one! But its giving me the whole border, where i need only the edges. Meaning not the points in the middle. Anyway thanks for the help! ill figure it out. Anymore trick up your sleeves? Edited May 4, 2016 by kishenpj Quote Link to comment Share on other sites More sharing options...
sebkaine Posted May 4, 2016 Share Posted May 4, 2016 (edited) your FLIP looks to propagate on a floor ? if that is the case - i would take your flip assign @Cd = {1,1,1} - create a very detail grid for your floor assign @Cd = {0,0,0} - attribute transfer @Cd with distance at 0.01 fallof pretty small like 1.0 so that it leaks out of your flip - then do an attribute transfer at 0.01 without the fallof (0.0 - substract the 2 and you get the edge of your stuff test.hiplc Edited May 4, 2016 by sebkaine Quote Link to comment Share on other sites More sharing options...
younglegend Posted May 6, 2016 Author Share Posted May 6, 2016 On 2016-05-04 at 1:03 PM, sebkaine said: your FLIP looks to propagate on a floor ? if that is the case - i would take your flip assign @Cd = {1,1,1} - create a very detail grid for your floor assign @Cd = {0,0,0} - attribute transfer @Cd with distance at 0.01 fallof pretty small like 1.0 so that it leaks out of your flip - then do an attribute transfer at 0.01 without the fallof (0.0 - substract the 2 and you get the edge of your stuff test.hiplc Oh yes, that's the first thing i did, did not give what i needed. And yes, it flows on an uneven floor, but there is uneven walls on both sides. Uneven in the sense low frequency noise. A cave, you can say. Quote Link to comment Share on other sites More sharing options...
sebkaine Posted May 6, 2016 Share Posted May 6, 2016 I have use the vdb curvature and it is better imo ! let me know if it's good enough Cheers E test_02.hiplc 1 Quote Link to comment Share on other sites More sharing options...
younglegend Posted May 6, 2016 Author Share Posted May 6, 2016 16 minutes ago, sebkaine said: I have use the vdb curvature and it is better imo ! let me know if it's good enough Cheers E test_02.hiplc Awesome! Still needs some tweaks...but its more than enough to use. Thanks tons! Quote Link to comment Share on other sites More sharing options...
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