Nashrat Shahi Posted May 15, 2016 Share Posted May 15, 2016 Hi, I want to know how can i influence normals of a static object with the help of moving object?? Thank you Quote Link to comment Share on other sites More sharing options...
anim Posted May 15, 2016 Share Posted May 15, 2016 how do you want to influence them? What should they do? Without knowing that I would say definitely use SOPs, maybe one Point VOP or Point Wrangle will be enough Quote Link to comment Share on other sites More sharing options...
Nashrat Shahi Posted May 15, 2016 Author Share Posted May 15, 2016 Thank you for replying..... Actually one object is static and another one is moving around the static object....so i want to know how could the position of moving object influence the normals of static object like its following the motion of moving object....??? Quote Link to comment Share on other sites More sharing options...
anim Posted May 15, 2016 Share Posted May 15, 2016 here is an example (Point Wrangle): string obj = chs("obj"); vector objP = ptransform(obj, 'space:object', {0,0,0}); @N = normalize(objP-@P); ts_point_N_to_obj.hip 1 Quote Link to comment Share on other sites More sharing options...
Nashrat Shahi Posted May 16, 2016 Author Share Posted May 16, 2016 Thanx alot Tomas!!! Quote Link to comment Share on other sites More sharing options...
Nashrat Shahi Posted May 16, 2016 Author Share Posted May 16, 2016 Tomas I have tried point wrangle its working....Can you tell me plz if i want to do the same thing by using vop sop what should i have to do??????? Quote Link to comment Share on other sites More sharing options...
anim Posted May 17, 2016 Share Posted May 17, 2016 here is file with 2 methods, both as wrangle and vop version ts_point_N_to_obj2.hip 1 Quote Link to comment Share on other sites More sharing options...
Nashrat Shahi Posted May 17, 2016 Author Share Posted May 17, 2016 Thank You Tomas it will be very helpful for me!!!! Quote Link to comment Share on other sites More sharing options...
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