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Found 4 results

  1. Ive currently got a melting object set up controllng individual points to start melting using a popforce node. This is all working find for when I want the whole object to melt but as it currently stands as the individual points Ive selected to melt do so, the whole mesh starts to warp as if influenced by the areas which are melting. Is there anyway to tell houdini to only apply the popforce to a localised radius around the melting points?
  2. I would like to have something like CaptureLayerPaint SOP but without having a actual bones or capture. Just set a number of channels and paint on a channels having them all being normalized as I do it, i.e. per point, the sum of all channels is 1.0. I've done something like this before setting an array attribute, but I can't paint it in this way. (contains sound) https://streamable.com/jl6ag https://streamable.com/665k6 So instead of just using those nulls to define those areas of influence for deformation/instancing/etc... I'm looking for to directly paint them. So is there a way to pain such type of maps arbitrarily? Thanks!
  3. Hello! Do some of you sometimes use Fluid Force node? I want to have my fluid having influence on meshes, and I cannot manage to set the node properly. If you use another method for this, I would be happy to learn it. Thank you! leafNdrop.hip
  4. Hi, I want to know how can i influence normals of a static object with the help of moving object?? Thank you
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