Anatol Posted May 19, 2016 Share Posted May 19, 2016 (edited) Hi guys. I want to create an asset for copystamping which will allow to connect or disconnect SOP inputs. Would be nice if asset allow to use different input numbers of instance at a time (connect/disconnect necessary objects) and switch between instances. I can manually create a CopyStamping asset if I have a static number of inputs and if I know a number of input objects which switch operator will use (basic copystamping technic). I've dug out some info and looks like it's best way to create the asset with a callback scripts. But I'm not familiar with callback scripts and python enough. May be some body can help me with that or have a links for similar solution. Thank you. Edited May 19, 2016 by Anatol Quote Link to comment Share on other sites More sharing options...
Anatol Posted May 19, 2016 Author Share Posted May 19, 2016 (edited) Not that I really wanted but I made this in a bit casual way. I've merged all objects which I needed for copystamping with "instance.*" , cheked "PackGeometryPrimitives BeforeMerging" and count points number with npoints("../out1"). Now I've got number of objects for copystamping. WIP Edited May 20, 2016 by Anatol Quote Link to comment Share on other sites More sharing options...
Anatol Posted May 19, 2016 Author Share Posted May 19, 2016 (edited) Then I used ForEach SOP for stamping random instanses from MergeSOP onto points. But still looking for solution with node connections. If some one has an idea, pls. Edited May 20, 2016 by Anatol Quote Link to comment Share on other sites More sharing options...
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