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Found 4 results

  1. Hi guys, I need help about optimizing my scene. I use a copystamp with offset attribute to instance animated object. all is fine with less than 100 object but i need to increase to about 1500 object and then i can't render.. How could I convert this kind of setup with vex approch or toher to light and render my scene? Thank you for helping. N. CopyStamp.hip
  2. Hi Guys, I can't get this simple exemple of texture Path getting @ptnum value from a copystamp, working.. Any help would be great. Thank you. N. CopyStamp_texturePath.zip
  3. Hello ppl! I have a simple animated box (y scaled) copied to points that are accumulating over time using a solver. I want to cycle the animation every time the box gets copied to each points with random y scale on each copy.I know i have to use a Foreach and copystamp but the workflow is confusing me. Lil help please! Have attached the sample file. initialize_anim_H16.hip
  4. Hi guys. I want to create an asset for copystamping which will allow to connect or disconnect SOP inputs. Would be nice if asset allow to use different input numbers of instance at a time (connect/disconnect necessary objects) and switch between instances. I can manually create a CopyStamping asset if I have a static number of inputs and if I know a number of input objects which switch operator will use (basic copystamping technic). I've dug out some info and looks like it's best way to create the asset with a callback scripts. But I'm not familiar with callback scripts and python enough. May be some body can help me with that or have a links for similar solution. Thank you.
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