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Bullet collision relationships


adrianr

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Would some kind soul please be able to show me the correct way of using the collide relationship dop in order to create 2 collision objects that will collide with everything else in the sim (like a fractured wall or similar), but not with each other? I'm sure the answer lay here but I'm not having much luck setting it up. 

Have attached a basic hip. At the moment sphere2 collides into sphere1 as I'd expect, then both go on to hit the wall. What I'd like is for sphere2 to pass through sphere1, but both spheres will still hit the wall. 

Collision_relationship.hip

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