Jump to content

Bullet collision relationships


Recommended Posts

Would some kind soul please be able to show me the correct way of using the collide relationship dop in order to create 2 collision objects that will collide with everything else in the sim (like a fractured wall or similar), but not with each other? I'm sure the answer lay here but I'm not having much luck setting it up. 

Have attached a basic hip. At the moment sphere2 collides into sphere1 as I'd expect, then both go on to hit the wall. What I'd like is for sphere2 to pass through sphere1, but both spheres will still hit the wall. 


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...