adrianr Posted May 25, 2016 Share Posted May 25, 2016 Would some kind soul please be able to show me the correct way of using the collide relationship dop in order to create 2 collision objects that will collide with everything else in the sim (like a fractured wall or similar), but not with each other? I'm sure the answer lay here but I'm not having much luck setting it up. Have attached a basic hip. At the moment sphere2 collides into sphere1 as I'd expect, then both go on to hit the wall. What I'd like is for sphere2 to pass through sphere1, but both spheres will still hit the wall. Collision_relationship.hip Quote Link to comment Share on other sites More sharing options...
anim Posted May 25, 2016 Share Posted May 25, 2016 use collisiongroup and collisionignore attribs here is example: http://www.sidefx.com/forum/topic/38687/#post-177142 Quote Link to comment Share on other sites More sharing options...
adrianr Posted May 25, 2016 Author Share Posted May 25, 2016 (edited) Amazing, thanks Tomas. Edit: Does just what I need. Saving to finals Thanks again. Edited May 25, 2016 by adrianr Quote Link to comment Share on other sites More sharing options...
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