HGBarca Posted August 3, 2016 Share Posted August 3, 2016 Hi Alican, I've also a problem to render this. I attached a material (mantra surface) to the knitting obj. And switched on 'use point color'. in 'attribvop11' in map i put the correct path to the texture. But this is the result. What am i doing wrong? Quote Link to comment Share on other sites More sharing options...
habakuk Posted September 19, 2016 Share Posted September 19, 2016 (edited) hi, Is the download link broken or is it just me? thanks! EDIT: sorry, it was me. all good! Edited September 19, 2016 by habakuk Quote Link to comment Share on other sites More sharing options...
KindLau Posted October 26, 2016 Share Posted October 26, 2016 Awesome, thanks for sharing! Quote Link to comment Share on other sites More sharing options...
Takuteigen Posted November 6, 2016 Share Posted November 6, 2016 Thanks for sharing. Quote Link to comment Share on other sites More sharing options...
fortysix Posted May 11, 2017 Share Posted May 11, 2017 (edited) hey guys. I know this is old. but i can't get it done with another input geometry. even a simple sphere is not working. i don't get it that there have to be 2 input geometries with (different?) uv maps either. can someone explain the example to me, how it would work with a simple sphere? do the polygons really need to be squared? and how do i do that within maya? //edit. i found the solution. it's mandatory to model the object it very nicely, try to avoid any points, where more (or less) than 4 polygons are shared (so no remeshing!). and then within mayas bonus tools theres a nice UV auto-unwrapper. check uniform faces/proportional scale, to get squared UVs. Edited May 12, 2017 by fortysix Quote Link to comment Share on other sites More sharing options...
alican Posted May 17, 2017 Author Share Posted May 17, 2017 Hi fortysix, the hip file is just a prototype that works with the embedded model. If you want to use it with another model there is bit of prep work to be done. There is a nice example Alexander Weide did by using this hip file but yeah its not a plug your model and thats it type of solution. You need to dig it in a little bit unfortunately. Also some parts might have been over complicated than it should... Quote Link to comment Share on other sites More sharing options...
SeanDemo Posted July 3, 2017 Share Posted July 3, 2017 thanks for sharing! Quote Link to comment Share on other sites More sharing options...
stream Posted July 31, 2017 Share Posted July 31, 2017 where can I get the cloth model? Quote Link to comment Share on other sites More sharing options...
Sooraj Posted November 24, 2017 Share Posted November 24, 2017 Thanks for sharing. Quote Link to comment Share on other sites More sharing options...
keithbandles1 Posted January 18, 2018 Share Posted January 18, 2018 amazing work Quote Link to comment Share on other sites More sharing options...
nemsi Posted January 18, 2018 Share Posted January 18, 2018 Hi, thank you for the submission!! I can't find the "ClothBPointOrder.obj" Nems Quote Link to comment Share on other sites More sharing options...
BaiLong Posted February 8, 2018 Share Posted February 8, 2018 Maybe it's me, but I can't get it to work... The files "ClothB.obj" and "ClothBPointOrder.obj" are missing for me, so I can't even get past the first node for some reason. Could anyone upload those files? Thanks, --Markus Quote Link to comment Share on other sites More sharing options...
ZengRobin Posted July 5, 2018 Share Posted July 5, 2018 Thanks very cool Quote Link to comment Share on other sites More sharing options...
ZengRobin Posted July 25, 2018 Share Posted July 25, 2018 thank you for sharing. Quote Link to comment Share on other sites More sharing options...
ZengRobin Posted July 25, 2018 Share Posted July 25, 2018 Would you ask some questions? How to render the cloth making of a lots of curvers? Thank you very much. Quote Link to comment Share on other sites More sharing options...
AresStudioTD Posted March 6, 2021 Share Posted March 6, 2021 Thanks for sharing the file. My eyes are watery after looking at the nodes. I think I just need to stick with the basics for now. Quote Link to comment Share on other sites More sharing options...
knockflakes Posted February 23, 2022 Share Posted February 23, 2022 Wow! Great work!!! And many many thänx for sharing the file!!! Quote Link to comment Share on other sites More sharing options...
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