martinkindl83 Posted June 1, 2016 Share Posted June 1, 2016 Hello guys. Im trying to reproduce my super simple setup in Softimage ICE. Im having hard time to reproduce it in Houdini (tried last year and after 4 days trying to solve it in Houdini i redone it in 10 minutes in Softimage because i run out of time) Biggest issue i always have is to force points to follow the surface and if they reach the bottom of bottle, that they will stay and not drip from the bottle. Simple slide on surface in ICE, but i was not able to repro it in Houdini. I tried several approaches but nothing was as good as from Softimage. Anyone willing to help? Capture_v3.mp4 Quote Link to comment Share on other sites More sharing options...
Atom Posted June 1, 2016 Share Posted June 1, 2016 You could take a look at the Rain OTL on Orbolt. It causes rain drop particles to flow along the surface of a collision object. https://www.orbolt.com/asset/SideFX::vfx_rain Quote Link to comment Share on other sites More sharing options...
rbowden Posted June 1, 2016 Share Posted June 1, 2016 This post could help you out: http://forums.odforce.net/topic/17684-rain-condensation-droplets-rivulets-flowing-over-hard-surface-rnd/ Quote Link to comment Share on other sites More sharing options...
martinkindl83 Posted June 1, 2016 Author Share Posted June 1, 2016 Thank you guys. I had some progress straight after i posted the question. As it always is Quote Link to comment Share on other sites More sharing options...
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