Federico Posted June 3, 2016 Share Posted June 3, 2016 Hi guys! I need help with a RBD simulation. I'm trying to simulate the destruction of a cliff portion, keeping intact the rest of the of the cliff. Right now i have three problems: The bottom of the cliff isn't flat, this leads to an unwanted initial movement (same thing with a costum collider who should follow the bottom's shape a little better), how i can avoid that?. The second problem it's the glue network, how can i say to houdini which costraint is stronger and which one is weaker? Last one (i swear ) there is a way to change the extrusion depth generated by the voronoi? Thanks in advance for any kind of help rnd.hip CliffUv.obj Collider.obj Quote Link to comment Share on other sites More sharing options...
vijayakumar Posted June 4, 2016 Share Posted June 4, 2016 hi change the cliff object representation from convex hull to concave. Non moving chunks make it active 0 and moving active 1.override active attribute in RBD object(active should be integer).u can also animate the active attribute to initiate fall.also u can delete primitives of glue to initiate the fall. rnd.hip 1 Quote Link to comment Share on other sites More sharing options...
Federico Posted June 4, 2016 Author Share Posted June 4, 2016 Thank you very much! It works flawlessly Quote Link to comment Share on other sites More sharing options...
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