CaptainAhoy Posted June 4, 2016 Share Posted June 4, 2016 (edited) Hi, I am trying to make a plate / cup full of pomegranate seeds. I have a couple of models made in maya but when i import them into Houdini, they import as one whole object. Is there a way to separate them out and use a CopySOP to sort of scatter them randomly on a surface? Also, is there a more efficient way of filling a cup / plate / utensil with these seeds (the only way I know is to make a lot of copies of them and drop them into the utensil using RBD) I am planning to do the setup in houdini and take it back to Maya for shading/rendering. The images I have attached will help in conveying what I am trying to explain. thanks! fill_object_file.hipnc Edited June 4, 2016 by CaptainAhoy Quote Link to comment Share on other sites More sharing options...
kleer001 Posted June 4, 2016 Share Posted June 4, 2016 To separate them : http://www.sidefx.com/forum/topic/16747/ Copying them as RBDs (or bullet) and then dropping them is the best way. Organic looking piles require simulation. Quote Link to comment Share on other sites More sharing options...
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