squardis Posted June 10, 2016 Share Posted June 10, 2016 Hi, I would like to know if it is possible to render backward? $RFEND to $RFSTART increment = (minus)1? but when I click render nothing seems to happen Quote Link to comment Share on other sites More sharing options...
sadhu Posted June 11, 2016 Share Posted June 11, 2016 What if you load an obj you want to render backwards[example - sphere is animated from frame 1 to 24, use timewarp sop(one of the options to load backwards), input range set to 1 to 24 and output range set to 24 to 1] and render it with regular settings ? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted June 11, 2016 Share Posted June 11, 2016 Window menu/ Hscript Textport /out -> render mantra1 -f 10 1 Quote Link to comment Share on other sites More sharing options...
squardis Posted October 12, 2016 Author Share Posted October 12, 2016 hope it works on this project thnx marty cd /out ENTER render MantraNodeName -f LASTFRAME STARTFRAME Quote Link to comment Share on other sites More sharing options...
squardis Posted October 12, 2016 Author Share Posted October 12, 2016 Nope It still keeps rendering forward. no matter what you set. How hard can it be In maya it is just the increment -1 Anyone? Quote Link to comment Share on other sites More sharing options...
jiejie Posted October 12, 2016 Share Posted October 12, 2016 use " time warp", eg: the frame range of ur current scene is "1 ~ 120" , so the input range is 1 , 120. coz u want to render backward, so reverse the frame range, so the output range is "120, 1". when u play it in the viewpot , it should play backward. and make sure that the frame range of ur render setting is still from " $RFSTART" to "$RFEND". Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted October 12, 2016 Share Posted October 12, 2016 Use a script outside of Houdini. You can render whatever you want in whatever order you want by calling individual frames from the command line. Quote Link to comment Share on other sites More sharing options...
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