sschoellhammer Posted June 15, 2016 Share Posted June 15, 2016 Hello! I'm trying to procedurally model the liquid that connects the eyeball with the eye lid. Like in this image: My idea was to extrude some edgeloops on my eyelid mesh, then create and merge volumes from all the parts (eyeball, lid and extrusion), smooth them to blend the liquid and finally remove the lid and eyeball again to isolate the result. I can do all but not the last step.. I'm a beginner in houdini and maybe I'm missing something. Or the approach is just bad I've attached the network if people are interested in taking a look! Thanks a lot in advance! Seb eye.obj Eyeball.obj eyeLiquid.hiplc Quote Link to comment Share on other sites More sharing options...
f1480187 Posted June 15, 2016 Share Posted June 15, 2016 (edited) How about Cookie SOP? meniscus.hipnc Edited June 15, 2016 by f1480187 Quote Link to comment Share on other sites More sharing options...
sschoellhammer Posted June 15, 2016 Author Share Posted June 15, 2016 Hello! Thanks for having a look! That is a neat idea, and some nodes I didn't know I'm a little bit worried that it would break in animation but I guess there is only one way to find out Quote Link to comment Share on other sites More sharing options...
f1480187 Posted June 15, 2016 Share Posted June 15, 2016 It probably will. Point Deform SOP may help to animate existing stripe, instead of generating it at every frame. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted June 15, 2016 Share Posted June 15, 2016 A trick I overheard coworkers using (back at a studio far away) was to put a transparent but highly specular tube with rounded ends that sits on the intersection of the eye ball and the eye lid. Of course that depends on how close you're getting to the eye. Quote Link to comment Share on other sites More sharing options...
sschoellhammer Posted June 16, 2016 Author Share Posted June 16, 2016 (edited) Hey hey! Yes that's what I'm doing now, well I'm just modeling the bit by hand to look good. But making it sit exactly in place is tricky, especially in animation of course. So now I thought I could be clever with houdini Edited June 16, 2016 by sschoellhammer Quote Link to comment Share on other sites More sharing options...
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