ITdreamer Posted June 29, 2016 Share Posted June 29, 2016 Hello guys I am creating the brick wall destruction. Take a look what I have now. https://drive.google.com/open?id=0ByHRy_pSYAhgRDZLa1RXcjBZRlE On the screenshot I've checked the zone where are lots of fast moving pieces. This fast movement and rotation is not typical for the pieces of concrete and bricks. How can I make all the pieces act more like a concrete, and slow down their energy much faster to make them stop much faster? I used bullet solver. The density (mass) of pieces is about 3200. Bounce is set to 0.01, friction to 100. Thanks Quote Link to comment Share on other sites More sharing options...
ITdreamer Posted June 30, 2016 Author Share Posted June 30, 2016 Noone knows how to solve this problem? Quote Link to comment Share on other sites More sharing options...
Atom Posted June 30, 2016 Share Posted June 30, 2016 Look into using a hit count of some type to reduce velocity. The higher the hit count, the stronger the multiplier. Quote Link to comment Share on other sites More sharing options...
Farmfield Posted June 30, 2016 Share Posted June 30, 2016 If you are using packed prim's, in DOP's they are just points, so you can use a SOP solver and an if statement in a wrangle node, something like this I guess would work if (length(@v) > *insert max speed here*) { forcescale = 0.9; } ; And I would create an example file but I can't get Houdini to start after updating Windows, hehe... Quote Link to comment Share on other sites More sharing options...
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