Luijee Posted June 29, 2016 Share Posted June 29, 2016 (edited) Hi all, I'd like to animate the progression of an L-system like curve, similar to how sliding the generation parameter works. I thought the carve SOP would be the best approach but each primitive's U value starts at 0, causing all the curves to draw from the start. Is it possible to modify the U value of a curve, so that each prim can start at the same value of the shared vertex (where it branches), or can I carve by an attribute? One idea is to duplicate the point where the branch splits on any secondary branch, enough times so that it offsets the order of vertices to be in time with the main branch - I will try to implement this in the meantime Attached is an example file to help explain lsystem_carve.hipnc Edited June 29, 2016 by Luijee hip file Quote Link to comment Share on other sites More sharing options...
6ril Posted June 30, 2016 Share Posted June 30, 2016 hey, read this thread, it might do what your looking for : Quote Link to comment Share on other sites More sharing options...
dchow1992 Posted June 30, 2016 Share Posted June 30, 2016 this may work for your case findshortestpath.hipnc 2 Quote Link to comment Share on other sites More sharing options...
Luijee Posted June 30, 2016 Author Share Posted June 30, 2016 8 hours ago, dchow1992 said: this may work for your case findshortestpath.hipnc pretty cool method, thanks David! Quote Link to comment Share on other sites More sharing options...
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