Atom Posted July 3, 2016 Share Posted July 3, 2016 (edited) I watched the Entagma video on Boolean Volume Denting in Houdini. I put together an end scene from the tutorial and also extended it a bit. I wanted to test out how various shaped intersecting with one another would play out using this method. Try switching in the various geometry types in the HIP file. ap_vdb_denting_1a.hiplc Here are a few shots. Edited July 3, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
Atom Posted July 3, 2016 Author Share Posted July 3, 2016 (edited) I'm still playing around with this file. I added a new ObjectMerge type to the subject switch. For the object I brought in the Displaced Mapped UV Tube which is a parametric tube object. Even with a crudely displaced object merge source mesh the VDB conversion, dilate and smoothing adds a nice organic feel to it. ap_vdb_denting_1b.hiplc Edited July 3, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
GAS Posted July 4, 2016 Share Posted July 4, 2016 nice work atom Quote Link to comment Share on other sites More sharing options...
Atom Posted July 4, 2016 Author Share Posted July 4, 2016 (edited) Thanks, I have revised the scene quite a bit. The referenced geometry is now external to the processed result. The conversion network only accepts ObjectMerge for it's two mesh inputs. This allows you to setup your objects externally without the need for the VDB conversion, which can take a while on lower Voxel Size settings. Once you have your two source meshes setup, turn off the source for the result and turn on the VDB conversion node. I have a 1st draft for preserving/transfering UVs for the result. In this image you can see the original source mesh with UVs in orange and the resulting VDB conversion in grey. The UV match is pretty good at higher resolutions but may flake out on lower resolution results. ap_vdb_denting_1f.hiplc Edited July 4, 2016 by Atom 1 Quote Link to comment Share on other sites More sharing options...
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