Jump to content

Explosion Question


Recommended Posts

Hey, i'm making a simulation of a side of a building exploding. I created the simulation of the wall destruction & debris. Now i want to 

make it look like an explosion blew through the wall. Just wondering the best way to go about it, I thought of creating

an emitter inside the wall and have it emit the explosion at the same time the destruction SIM takes place. My problem is 

I can't set the activation of the explosion in time with the destruction. Tried key-framing the activation parameter 

but it just made the whole thing not work.  Any help would be awesome! Thanks in advance. 

Link to comment
Share on other sites

What you can do is cache out your sim files then read them back in and re-time them with a Time Shift node. Then you can art direct when the explosion actually occurs. When I am working on a multi-simulation scene I have a scene just for generating the simulations then I have another scene for playing back the generated results.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...