jasonj3d Posted July 22, 2016 Share Posted July 22, 2016 Hi, When exporting to Unity with fbx, Is there a way to tag groups of faces within the same object so that I can assign different materials to different parts of that object? thanks, Jason Quote Link to comment Share on other sites More sharing options...
acey195 Posted July 26, 2016 Share Posted July 26, 2016 I believe simply using primitive groups will allow you to do this, at least if you export with obj. Im guessing fbx could be the same. Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted November 4, 2016 Share Posted November 4, 2016 As an aside, Houdini Engine handles this, too. Quote Link to comment Share on other sites More sharing options...
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