tamagochy Posted July 25, 2016 Share Posted July 25, 2016 I use real scale model of the ship, real speed, but simulaition of the fluid looks like in slow motion or like a very dense. But im not using viscosity its 0. There is some trick for it or default parameters of the flip is wrong? Quote Link to comment Share on other sites More sharing options...
Whatsinaname Posted July 27, 2016 Share Posted July 27, 2016 Are you using stickyness? If so, try deactivating it and try again. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted July 28, 2016 Author Share Posted July 28, 2016 No i use all by default. Stickiness is off. I add some custom velocity from the ship, but still it looks like dense fluid. Quote Link to comment Share on other sites More sharing options...
Farmfield Posted July 28, 2016 Share Posted July 28, 2016 (edited) It's just not a resolution issue? Try cranking up the resolution. Also check your ship collision geo. You also have feedback scale and stuff to play with in the solver, I often crank that up to get a "splashier" result, at least for smaller sims. Edited July 28, 2016 by Farmfield Quote Link to comment Share on other sites More sharing options...
tamagochy Posted July 29, 2016 Author Share Posted July 29, 2016 I have 150x40x25m container, and 15m ship. I checked collision geometry its ok. I have 0.15 resolution, but after simulation there is looks like yogurt. The movement of the ship is slow, with faster objects its work differently. Quote Link to comment Share on other sites More sharing options...
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