aracid Posted April 1, 2005 Share Posted April 1, 2005 hey all just a little question , maybe to sidefx AI system can fill me in on when i render with verbose, vexprofiling i see this line in the log, Warning: Unable to profile VEX code over network renders now thats an interesting statement, because im network rendering, so what implications does it have on the render ? btw, i do have custom sops and shops in my scene. could someone elaborate on this statement or perhaps is there a doc that gives explanaitons for all the errors? all the best aracid Quote Link to comment Share on other sites More sharing options...
edward Posted April 1, 2005 Share Posted April 1, 2005 That it won't do profiling? Quote Link to comment Share on other sites More sharing options...
aracid Posted April 4, 2005 Author Share Posted April 4, 2005 That it won't do profiling? 17225[/snapback] hey edward I wrote a vex sop that changes the alpha of the surface relative to the original position of the surface, and this doesnt work when i render across the network. and i saw that error in the log. however the sop works perfectly locally. any ideas thanks all the best aracid Quote Link to comment Share on other sites More sharing options...
edward Posted April 5, 2005 Share Posted April 5, 2005 It's only a warning as opposed to an error. All the warning is saying is that profiling won't be done. I assume you don't care anyhow so you could just turn off the profiling option. Quote Link to comment Share on other sites More sharing options...
Jason Posted April 5, 2005 Share Posted April 5, 2005 It's only a warning as opposed to an error. All the warning is saying is that profiling won't be done. I assume you don't care anyhow so you could just turn off the profiling option. 17315[/snapback] There are actually a few things that don't work quite right when doing network rendering - I think generating shadowmaps is one of them, no? Quote Link to comment Share on other sites More sharing options...
aracid Posted April 5, 2005 Author Share Posted April 5, 2005 It's only a warning as opposed to an error. All the warning is saying is that profiling won't be done. I assume you don't care anyhow so you could just turn off the profiling option. 17315[/snapback] hey acutally it is bothering me nothing that cant be fixed, but it has certainly made me wonder about what the flickering is in my scene. having different buckets go off to a different box and resulting in some picking up the vex and others not. anyways, if thats the limitation, then thats cool, just a good thing too know thanks for ur response. hey jason i ran into something aswell with shadow maps, just in terms of generating them onto other boxes, the thing is, i dont know whats inherent limitation of the program or if its our IT guy whos doing a good job ;-) anyways it would be nice to know these things in the future. all the best aracid Quote Link to comment Share on other sites More sharing options...
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