fatboYYY Posted July 29, 2016 Share Posted July 29, 2016 Hey guys, I've got a pretty stupid question. There are tons of ressources regarding vex shaders out there, but I can't seem to be able to create a new shader with only vex. I've found out that I need to create a surface shader, but if I create a new one it doesnt have the code option in the type properties. Also is there an option to not save the vex shader as digital asset, but only have it within the houdini scene? Ideally I would want to create a node where I can simply put the VEX code in. Just like creating a VOP network inside a Material Shader Builder. Similar to the difference of Wrangles to VOPs in SOPs. Any help or tips in the right direction are helpful. Thanks, Manu Quote Link to comment Share on other sites More sharing options...
3dome Posted July 29, 2016 Share Posted July 29, 2016 are you looking for File -> New Operator Type? there you have some vex operator choices Quote Link to comment Share on other sites More sharing options...
fatboYYY Posted July 30, 2016 Author Share Posted July 30, 2016 Well, that was easy.. Thanks! Quote Link to comment Share on other sites More sharing options...
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