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Creating a vex shader node


fatboYYY

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Hey guys,

I've got a pretty stupid question. There are tons of ressources regarding vex shaders out there, but I can't seem to be able to create a new shader with only vex.

I've found out that I need to create a surface shader, but if I create a new one it doesnt have the code option in the type properties.

Also is there an option to not save the vex shader as digital asset, but only have it within the houdini scene?

Ideally I would want to create a node where I can simply put the VEX code in. Just like creating a VOP network inside a Material Shader Builder. Similar to the difference of Wrangles to VOPs in SOPs. Any help or tips in the right direction are helpful.

Thanks,

Manu

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