sessionbeer Posted August 3, 2016 Share Posted August 3, 2016 I recently came across Zach's awesome work and saw this piece. Started hunting down how to achieve such an effect and found circle tangent chains is what they are called. I couldn't find out how to actually make one though? Does anyone know where I can find more info or how to do this? I was also thinking the bullet solver maybe good for this? Any ideas greatly appreciated 1 Quote Link to comment Share on other sites More sharing options...
eetu Posted August 3, 2016 Share Posted August 3, 2016 There seems to be some bit rot, but RDGs old stuff here would probably be a good place to start: 1 Quote Link to comment Share on other sites More sharing options...
Farmfield Posted August 6, 2016 Share Posted August 6, 2016 (edited) Well, this was kinda fun to set up. I'll clean up the scene file and post it in this thread tomorrow, time for some shuteye. Edited August 6, 2016 by Farmfield 3 Quote Link to comment Share on other sites More sharing options...
Farmfield Posted August 6, 2016 Share Posted August 6, 2016 Looking at the clip in the first thread again, I realize I made a mistake as I only chain every other circle and calculate a circle between them, so I gotta tweak the setup (or create a new) to get a fully "free chain", so to speak. Until then, here's the scene file for the setup above. circularisms.v2.hiplc 4 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.