fencer Posted August 18, 2016 Share Posted August 18, 2016 (edited) Looking the way to make this beauty I did some setup, but unfortunately, I'm loosing something important because I can't make the same or close shape, I mean thin and long. My setup is working for shapes like corals - massive, expandable, cone.... Thanks for any advice, the scene is below. grow_v001.hip Edited August 18, 2016 by fencer 2 Quote Link to comment Share on other sites More sharing options...
mawi Posted August 18, 2016 Share Posted August 18, 2016 (edited) 1 hour ago, fencer said: Looking the way to make this beauty I did some setup, but unfortunately, I'm loosing something important because I can't make the same or close shape, I mean thin and long. My setup is working for shapes like corals - massive, expandable, cone.... Thanks for any advice, the scene is below. grow_v001.hip Thats cool. I would consider doing that with particles, meshing and noise. To me it looks almost like the melting/lava tools, but with dumb particles. *edit.. Did read at vimeo now and there is no particles involved. Edited August 18, 2016 by mawi 1 Quote Link to comment Share on other sites More sharing options...
fencer Posted August 18, 2016 Author Share Posted August 18, 2016 2 Quote Link to comment Share on other sites More sharing options...
fencer Posted August 18, 2016 Author Share Posted August 18, 2016 - found one mistake with extrude and the future winding - improved normal calculation, growing more stable now grow_v002.hip Quote Link to comment Share on other sites More sharing options...
mawi Posted August 18, 2016 Share Posted August 18, 2016 If you change the direction limit from a constant to the dot of N and a field, you can groom the shape of your structure. grow_v002-1.hip 2 Quote Link to comment Share on other sites More sharing options...
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