tagosaku Posted August 24, 2016 Share Posted August 24, 2016 (edited) Hi, I was a vray artist, recently moved to Houdini, and have shader/rendering questions. (sample file: glassShaderBind03.hip) 1. (reference pic: extra image plane.jpg) Are these check-boxes just preset? Are these check-box NOT automatically generated by available passes from materials in a scene, right? Then eventually I might need to find additional pass from VEX builder network and create/extract them by filling out VEX variable? 2. (reference pic: glass_All.jpg, bind.jpg, extra image plane.jpg) I try to create extra image plane like a vray render elements. Let's focus on my glass objects(mantraSurface shader). I used some preset check-box to generate extraImagePlanes. Then, when I combine spec pass, refract pass and reflection pass in a compositing software, it should become the full image because I only use reflection, refraction, and opacity settings. However it's still missing some layers, and especially spec pass is broken, too. I think I need to dive into VEX builder to fix a sort of spec-output-node and also create new bind or parameter nodes in order to generate proper reflection and refraction passes?! I have really no idea about this system! 3. (reference pic: glass_spec11P.jpg, glass_mantra01P.jpg) When I set roughness >0, I can get nice specs. However, render-time gets 3-8 times heavier with opacity. Do we have any optimization in shader and mantra-setting? Thanks! glassShaderBind03.hip Edited August 24, 2016 by tagosaku Quote Link to comment Share on other sites More sharing options...
merlino Posted August 24, 2016 Share Posted August 24, 2016 Hi Tagosaku, for my (little) experience with rendering, the artifact you see in the spec_clr pass it's probably due to the fact that "preview" is enabled. Try disble it, some time it gives met hat kind of artifact. Quote Link to comment Share on other sites More sharing options...
tagosaku Posted August 27, 2016 Author Share Posted August 27, 2016 Preview ON/Off doesn't fix at all, sorry. Anyway, I thought my questions were simple, but could be very difficult because nobody has responded yet, LOL. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.